/*
 *  Copyright (C) 2009  Peter Kist & Jan Ripke
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __logic_gamestate_factory_h
#define __logic_gamestate_factory_h 1

#include <string>

#include <Modules/Logic/Gamestate/State.h>
#include <Modules/Logic/Manager.h>

namespace galaxy {
    namespace logic {
        namespace gamestate {

            /** The state factory is responsible for the creation of state objects
            */
            class StateFactory
            {
            public:
                StateFactory(void);
                ~StateFactory(void);

                /** Create the specified state
                * \param stateName the name of the state object that must be created
                */
                static StatePtr createState (logic::State::Name& stateName);
            };

        } // namespace gamestate
    } // namespace logic
} // namespace galaxy

#endif // __logic_gamestate_factory_h
